I'm a big fan of DaftPunk.
I recently started to use Blender 3d for sculpting. After a few bad attempts to sculpt humanoids, I decided to step back and do something much easier.
![I'd like to call this one Daft Daft punk helmet](http://cdn.idiallo.com/photo/34/daft_sml.jpg)
Download the HD resolution
It still needs some work but I think I'm done. It is a good first completed project
![I'd like to call this one Punk Daft punk helmet](http://cdn.idiallo.com/photo/34/punk_sml.jpg)
Download the HD resolution
I stayed up all night to get lucky!
Quick Light Breakdown!
These images are made in Blender 3d. The helmet itself is made of reflective material (gloss + fresnel). The room was created for another project but worked well for it. It was inspired by an image I saw on videocopilot.net. My image looked horrible, so I forgot about it until now.
![Helmet 3d](http://cdn.idiallo.com/photo/34/helmet_1.jpg)
The lights are what makes the image interesting. I randomly placed the rectangles outside the scene. Each with an emission material. They are not rendered on the camera just used for the reflection.
![Helmet 3d](http://cdn.idiallo.com/photo/34/helmet_2.jpg)
For the top image, I added more rectangular lights to make the reflections more interesting.
![2 Helmets 3d](http://cdn.idiallo.com/photo/34/dp_01.jpg)
Here I hid the walls and made a preview render so you can understand better how it all looks like.
![Helmet 3d](http://cdn.idiallo.com/photo/34/dp_02.jpg)
I positioned the white emission objects to create the pattern of light on the helmet. I added a rim-light too on the back of the helmets as suggested by a CGcookie user. It helps separate the objects from the background.
The image still looked dark because I was using a simple black background. I used an HDRI from hdrlabs. I used a tip from Gleb Alexandrov, randomly rotating it to create a more interesting perspective.
![Helmet 3d](http://cdn.idiallo.com/photo/34/dp_03.jpg)
That's all I got for you. Thank you for reading.