Building Real Software the Way Pros Do

A series for developers who want to ship more than just prototypes

Every programmer has a “lightbulb moment” that sparks their love for code. For many of us, it’s video games. You marvel at sprawling open worlds, intricate quests, and heroes who swing swords or fire plasma rifles, and you think, “I want to build something like this.”

Then you join the industry and realize: nobody lets you build the sword.

Instead, you’re assigned to optimize the particle effect renderer. Or debug the login service. Or write documentation for the inventory API. Suddenly, the magic feels… transactional. Where’s the climax? The drama? The heroic keyboard smash when your code saves the day?

Here’s the secret: building real software is a different kind of epic. It’s not about lone developers slinging genius code into the void. It’s about teams aligning on a vision, debating tradeoffs, and stitching together features you’d never think to prioritize—until a stakeholder asks, “But what about Grandma’s iPad?”

In this series, we’ll build FamFlix, a Netflix-like platform for families to share private videos, exactly how a professional team would. No solo hacking. No imaginary deadlines. Just the messy, collaborative, wildly rewarding process of turning an idea into a product that real people rely on.

Why This Series Isn’t Another “Build a Todo App” Tutorial

I’ve built my fair share of solo projects. Once, I coded an email scheduler app years before Gmail added it. When that first “delayed send” worked, I pumped my fist like I’d cured cancer. “Success!” I declared to my empty room.

But here’s the thing: personal projects lie to you. They let you pretend you’re the CEO, developer, and user all at once. Want to swap databases mid-project? Go ahead! Who cares if JSON files can’t scale? You’re the only user.

FamFlix is different. It’s a product, not a prototype. Families will upload baby’s first steps, wedding videos, and irreplaceable memories. They’ll expect security, speed, and an interface that doesn’t confuse Aunt Linda. To deliver that, we need to:

  1. Plan like a product manager, not a coder in a caffeine haze.
  2. Collaborate with stakeholders, even when we’d rather “just build.”
  3. Measure success by user outcomes, not terminal outputs.

What You’ll Learn

Over the coming articles, we’ll tackle:
- How to run kickoff meetings that actually align teams (spoiler: it’s not just Zoom fatigue).
- Why your brilliant transcoding algorithm means nothing without UX testing.
- How to argue with designers about thumbnails, and lose gracefully.

You’ll see the difference between “it works on my machine” and “it works for 10,000 families.”

I will include a github repo so you can follow along and play with the code yourself.

Who This Is For?

PS: Note this is a solo effort. Although I will be referencing what other teams will be working on, I'll be wearing these different hats.

Next Up: Part 1 – Why Stakeholders Matter More Than Code

We’ll start by dissecting the “lone developer” myth and exploring how early alignment with stakeholders (yes, even the annoying ones) saves months of wasted effort.

Ever built a feature nobody used? Let’s make sure FamFlix isn’t that project.


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