Programming insights to Storytelling, it's all here.
A while ago, I was trying to find a way to reduce the number of HTTP requests made on my pages. To make development easier, each section of the CSS is in a different file; this way, I know exactly where everything is located when I want to make changes. However, making 10 to 15 request just to get the CSS is too much overhead. It could be much better if I could combine them all into one.
It's easy to be impressed by a programming language and start bashing others. Beginners look for those "hello word" tutorials and seasoned developers read blog post or documentations to learn more about them. The choice may start by looking for a language that offers to do the most with less code. Sometimes benchmarks are used to determine which is the fastest, but it is rarely what makes you take a decision. The winner is almost always the language that looks more like the ones you are familiar with.
Can't let them fire me. These are the words uttered every time an employee doesn't get along with an employer. I've seen it happen many times and the employee always thinks that he has the upper hand.
There is something about giving an ETA that I hate. As programmer I want to say I never ever gave an ETA that was remotely accurate. In my experience an ETA is the nice way for a manager to give you a dead line. Countless times I have pulled numbers out of thin air only for the manager to suggest a different number (Well if you had a date in mind why do you waste my time). To me ETA is acronym to Estimated Time of Arrival. If we are talking, I have already arrived, don't ask me about it.
This post is here for the sole purpose that writing is hard. It takes a while to write. Writing in haste produce long incoherent sentences that, if luck strikes, may produce a beautiful piece that communicates an idea.